Screenshots as Photography in Gamescapes: An Annotated Psychogeography of Imaginary Places
Paper in proceeding, 2023

Travel is an integral part of our lives, whether for work or leisure. Since the advent of photography, we have documented our journeys, often sharing the images with friends and family to reflect upon the experience, tell stories, or invite commentary. We often lose ourselves in digital media - film, documentary and games - particularly during times when physical travel is unavailable. In this pictorial, we explore the travels of a single player through hundreds of games, presenting annotated game screenshots as photo-documentary through gamescapes, and as a form of the New Games Journalism. We present a New Games Travelogue traversing and formulating the psychogeography of games as imaginary places, and through this process, we unveil transdisciplinary tensions in negotiating and perceiving the importance of visual knowledge in games research, encouraging other researchers to join us in this practice.

visual knowledge

games

screenshots

Author

Mafalda Samuelsson-Gamboa

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

Michael Heron

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

Miriam Amber Sturdee

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

Pauline Belford

Chalmers, Computer Science and Engineering (Chalmers), Interaction Design and Software Engineering

ACM International Conference Proceeding Series

506-518
9781450383769 (ISBN)

15th Conference on Creativity and Cognition, C and C 2023
Virtual, Online, ,

Subject Categories

Design

Visual Arts

DOI

10.1145/3591196.3593370

More information

Latest update

7/20/2023