Crunch time: The reasons and effects of unpaid overtime in the games industry
Conference contribution, 2017
Games industry
Agile development
Human factors
Unpaid overtime
Types of crunch
Sustainable pace
Stress
Author
Henrik Edholm
University of Gothenburg
Lidström Mikaela
University of Gothenburg
Jan-Philipp Steghöfer
University of Gothenburg
Håkan Burden
Viktoria Swedish ICT
Proceedings - 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering in Practice Track, ICSE-SEIP 2017
43-52
Areas of Advance
Information and Communication Technology
Subject Categories
Computer Science
DOI
10.1109/ICSE-SEIP.2017.18
ISBN
9781538627174