Efficient Geometrical Simulation and Virtual Commissioning Performed in Stamping
Paper i proceeding, 2012

In order to perform efficient geometrical simulation and virtual commissioning in stamping, three fields are investigated namely: simulation building time, collision detection time and optimization time. Hence, reducing time is the main theme of this paper. To reduce simulation building time and optimization time, an efficient stamping simulation model is built and tested. Collision detection time is examined by a relative motion method based on 3D to 2D geometrical collision detection. The presented results mean that simulation and virtual commissioning can be performed at least ten times faster compared to standard approaches.

Författare

Nima Nia

Chalmers, Signaler och system, System- och reglerteknik

Fredrik Danielsson

Högskolan Väst

Bengt Lennartson

Chalmers, Signaler och system, System- och reglerteknik

17th IEEE International Conference on Emerging Technologies & Factory Automation (ETFA)

6489592
978-146734737-2 (ISBN)

Styrkeområden

Produktion

Ämneskategorier

Robotteknik och automation

DOI

10.1109/ETFA.2012.6489592

ISBN

978-146734737-2

Mer information

Senast uppdaterat

2018-04-18