Experience of Light, Colour ans Space in Virtual Environments
Poster (konferens), 2005

In most computer graphics today, the goal is to make visualizations that “look good and natural” rather than to make correct simulations of reality1,2. However, when using Virtual Reality (VR) as a colour design tool, light and colour must appear in the VR-environment as in reality. In this project, the aim is to simulate perceptual light and colour phenomena more correctly. Real rooms are compared to digital models. In the digital models, some contrast phenomena did not appear. The poster presents a work in progress, were we elaborate on rendering solutions. The first step was to filter digital renderings with the Automatic Color Equalization (ACE) algorithm. By filtering rendered textures of each multicoloured wall, the virtual reality model improved in colour appearance. However, further adjustments of ACE are needed in order to include 3D colour phenomena.

Virtual Environment

spatial experience

Virtual Reality


colour appearance



Beata Stahre Wästberg

Chalmers, Arkitektur

Monica Billger

Chalmers, Arkitektur

SIGRAD '05 The Annual SIGRAD Conference Special Theme: Mobile Graphics, November 23-24, 2005, Lund, Sweden / edited by Tomas Akenine-Möller

91-85457-86-8 (ISBN)





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