Game Ethics - Homo Ludens as a Computer Game Designer and Consumer
Artikel i vetenskaplig tidskrift, 2005

Play and games are among the basic means of expression in intelligent communication, influenced by the relevant cultural environment. Games have found a natural expression in the contemporary computer era in which communications are increasingly mediated by computing technology. The widespread use of e-games results in conceptual and policy vacuums that must be examined and understood. Humans involved in design-ing, administering, selling, playing etc. computer games encounter new situations in which good and bad, right and wrong, are not defined by the experience of previous generations. This article gives an account of the historical necessity of games, the development of e-games, their pros- and cons, threats and promises, focusing on the ethical awareness and attitudes of game developers.

Computer Game Design Education


Game Ethics


Gordana Dodig Crnkovic

Chalmers, Tillämpad informationsteknologi

Göteborgs universitet

Thomas Larsson

International Journal of Information Ethics Special Issue on The Ethics of EGames

Vol. 4 12 19-23


Data- och informationsvetenskap

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