Lost in Spain
Paper i proceeding, 2016

Education refers to the honing of skill, knowledge and motivation and is necessary for people in order to become fully literate, and create solid opportunities for a lifelong learning. However, there is some criticism in regards of how learning is performed today, mainly because it does not support or promote students motivation enough. The focus of this report is specically on language learning and how motivation can be increased. A solution in the form of a virtual reality application is developed where the students gets to experience a gamified version of learning and practising a language. One the most prominent outcomes is the extended opportunity to rehearse, this by the student being given instant feedback on what he or she has to improve. Additionally, the application enables all students, independent of level of proficiency, to complete the game. Presented in the report is a proposal for a concept that supplies a starting point to enhance learning with motivation in mind.

full potential

virtual reality

motivation

gamification

Education

unmotivated student

student intrinsic motivation

language learning

Författare

Hedda Ottersten

Student vid Chalmers

Malin Nyström

Student vid Chalmers

Jakob Svensson

Student vid Chalmers

Johan Fredriksson

Student vid Chalmers

Adam Scott

Student vid Chalmers

Proceedings of SIDeR’16 – student interaction design research conference

Ämneskategorier

Människa-datorinteraktion (interaktionsdesign)

Mer information

Senast uppdaterat

2019-10-11