Collaborative Scheduling with 4D extended to Virtual Reality
Paper i proceeding, 2020
of BIM-viewers during scheduling partly enables both design and schedule review before construction. This paper aims to show how an alternative approach to 4D-modelling could be used to produce schedules. The paper presents a prototype software for planning and scheduling where the production-schedule is created directly from the model in a lean construction Last Planner manner from the building components. Findings from evaluations of the prototype indicate a move of 4D-modelling from a passive visualisation to an active modelling process. This move enables knowledge to be created and exchanged in the social co-creation context of the 4D-schedule by the stakeholders. The co-creation and understanding can be further enhanced with the extension into virtual reality using head-mounted displays where the 4D-schedule can be created and reviewed directly.
4D modelling
Collaborative work
Virtual reality
planning and scheduling
Författare
Mikael Viklund Tallgren
Chalmers, Arkitektur och samhällsbyggnadsteknik, Construction Management
Mattias Roupé
Chalmers, Arkitektur och samhällsbyggnadsteknik, Construction Management
Mikael Johansson
Chalmers, Arkitektur och samhällsbyggnadsteknik, Construction Management
Enabling the Development and Implementation of Digital Twins: Proceedings of the 20th International Conference on Construction Applications of Virtual Reality
73-85
Middlebrough, United Kingdom,
Virtuell Produktions Planering - med hjälp av BIM och visualisering, Etapp III
Svenska Byggbranschens Utvecklingsfond (SBUF) (13609), 2018-11-01 -- 2021-03-31.
Digital Twin Cities Centre
VINNOVA (2019-00041), 2020-02-29 -- 2024-12-31.
Ämneskategorier
Annan data- och informationsvetenskap
Byggproduktion