HighLight: Towards an Ambient Robotic Table as a Social Enabler
Paper i proceeding, 2023

With smartphones becoming more commonplace in our daily lives, they often take up more time and space than we would like them to. Research shows that using smartphones during social interactions does more harm than good. With this in mind, we set out to create the first prototype of an ambient robotic table that will support social interactions and discourage digital distractions. Through a rapid prototyping process, we present HighLight, a prototype of a socially enabling robotic table that has a smartphone compartment in its center and ambient features reacting in real-time to conversations taking place around the table. We report on our contributions to the research community by investigating the design of an ambient robotic table as a social enabler that encourages social interactions through ambiance, thus exploring future directions of non-disruptive technologies that support social interactions.

Smartphone Sacrifice

Social

Ambient

Robotic Table

Författare

Alessandro Cabrio

Negin Hashmati

Chalmers, Data- och informationsteknik, Interaktionsdesign och Software Engineering

Philip Rabia

Liina Tumma

Chalmers, Data- och informationsteknik, Interaktionsdesign och Software Engineering

Hugo Wärnberg

Chalmers, Data- och informationsteknik, Interaktionsdesign och Software Engineering

Sjoerd Hendriks

Chalmers, Data- och informationsteknik, Interaktionsdesign och Software Engineering

Mohammad Obaid

Chalmers, Data- och informationsteknik, Interaktionsdesign och Software Engineering

ACM/IEEE International Conference on Human-Robot Interaction

21672148 (eISSN)

146-150
978-1-4503-9970-8 (ISBN)

2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI '23)
Stockholm, Sweden,

Ämneskategorier

Interaktionsteknik

Människa-datorinteraktion (interaktionsdesign)

DOI

10.1145/3568294.3580061

Mer information

Skapat

2024-10-18