Mohammad Obaid
Visar 62 publikationer
A User-Centred Representation of Battery Health in Electric Vehicles
HoneyPot: Connecting Through a Mediated Ambient Plant
Prototyping An Interactive Ambient Plant for Meditation
Social Drones for Health, Well-Being, Sports and Play
The Undertable: A Design Remake of the Mediated Body
HighLight: Towards an Ambient Robotic Table as a Social Enabler
From Pain to Design Recommendations for Assistive Robotics
Exploring Runners' Preferences of Drone Based Feedback to Support their Well-Being
An Expressive Robotic Table to Enhance Social Interactions
HighLight: Towards an Ambient Robotic Table as a Social Enabler
Collective co-design activities with children for designing classroom robots
Championing Design Knowledge in Human-Drone Interaction Research
Tables Got Moves: A Review on Actuated Table Designs
Design Recommendations for Historical Cemeteries Using Speculative Design
A Taxonomy of Functional Augmented Reality for Human-Robot Interaction
Envisioning social drones in education
Social Drones for Health and Well-being
Social Drones for Health and Well-being
A Demonstration of the Taxonomy of Functional Augmented Reality for Human-Robot Interaction
Robotics Aids for Character Building: More than Just Another Enabling Condition
Ritual drones: Designing and studying critical flying companions
Can Robots Make us Better Humans? Virtuous Robotics and the Good Life with Artificial Agents
DroRun: Drone visual interactions to mediate a running group
Engagement in Human-Agent Interaction: An Overview
Domestic Drones: Context of Use in Research Literature
Storytelling before or after Prototyping with a Toolkit for Designing Classroom Robots
The design of social drones: A review of studies on autonomous flyers in inhabited environments
Critical robotics - Exploring a new paradigm
Endowing a Robotic Tutor with Empathic Qualities: Design and Pilot Evaluation
Social drone companion for the home environment: A user-centric exploration
Towards supporting remote cheering during running races with drone technology
Exploring proxemics for human-drone interaction
Defining gestural interactions for large vertical touch displays
Transforming books and the reading experience through interactive technologies
Using Crowdsourcing for Scientific Analysis of Industrial Tomographic Images
Towards an agenda for Sci-Fi inspired HCI research
A fuzzy data-based model for Human-Robot Proxemics
APEOW: A personal persuasive avatar for encouraging breaks in office work
HaptiColor: Interpolating Color Information as Haptic Feedback to Assist the Colorblind
How would you gesture navigate a drone? A user-centered approach to control a drone
Designing robotic teaching assistants: Interaction design students’ and children’s views
Map Navigation Using a Wearable Mid-air Display
Comparing a Humanoid Tutor to a Human Tutor Delivering an Instructional Task to Children
Science Fiction and the Reality of HCI: Inspirations, Achievements or a Mismatch
A drone agent to support a clean environment
LEGO Pictorial Scales for Assessing Affective Response
Using video preferences to understand the human perception of real and fictional robots
ChromaGlove: A wearable haptic feedback device for colour recognition
A Framework for User-Defined Body Gestures to Control a Humanoid Robot
Human robot interaction and fiction: A contradiction
Towards reactive augmented reality exposure treatment
ParkPal: Towards ad-hoc route planning for runners
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Visar 3 forskningsprojekt
User-defined Sixth Finger: Designing a robotic assistive device to support stroke patients.
AccessTable: Tillgängligheten av Skärmbaserade Arbetsytor och Samarbetsverktyg
The Rise of Social Drones: A Constructive Research Agenda