Light Me Up! Ambient Light Increases Heart Rate and Perceived Exertion during High-Intensity Virtual Reality Exergaming
Paper i proceeding, 2024

The prevalence of sedentary lifestyles has led to an increase in health issues. A promising approach to promote physical activity is VR exergames, which offer gamified fitness activities. VR exergames benefit from being personalised, e.g. through using real-time heart rate. Yet, the impact of visualising heart rate for physiological and psychological factors remains unclear. This study investigates the impact of red-coloured ambient light, adjusted based on real-time heart rate. In a user study, we compared two versions of the game: with and without ambient red light. Our findings show that red ambient light significantly increased the participants’ heart rate as well as perceived exertion during intense phases of the game. In qualitative feedback, participants had ambivalent opinions about the use of red ambient light. We contribute insights on the design of VR exergames to influence users’ exertion based on colour changes in ambient light.

Sport

Emotion

Virtual Reality

Heart Rate

Reflection

Smartwatch

Coloured Light

Exergame

Exertion

Red

Författare

Nadine Wagener

Universität Bremen

Bastian Dänekas

Universität Bremen

Meagan Loerakker

Technische Universität Wien

Chalmers, Data- och informationsteknik, Interaktionsdesign och Software Engineering

Paweł W. Woźniak

Chalmers, Data- och informationsteknik, Interaktionsdesign och Software Engineering

Technische Universität Wien

Jasmin Niess

Universitetet i Oslo

ACM International Conference Proceeding Series

12
9798400709654 (ISBN)

13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024
Uppsala, Sweden,

Ämneskategorier

Idrottsvetenskap

Människa-datorinteraktion (interaktionsdesign)

DOI

10.1145/3677045.3685427

Mer information

Senast uppdaterat

2024-11-04