Enabling Wearables towards the Metaverse: Trade-Offs Involving Blockage and Heat
Artikel i vetenskaplig tidskrift, 2026

Immersive and extended reality (XR) represents one of the most exciting applications of beyond-5G networks, paving the way towards the metaverse. Wearable devices (wearables for short) are the core component of XR and, being small and lightweight, face several unique challenges. Most notably, they must handle large amounts of complex computations despite their limited processing power, which can lead to device overheating. This issue becomes more pronounced when heavy computational tasks cannot be offloaded to the edge due to connectivity issues like blockage. In this work, we aim at identifying the best approach for delivering XR services, considering that both local and edge-based XR processing can be combined to best cope with challenging operational conditions, most importantly, channel blockage and device overheating. Through numerical experiments based on real-world wearables, we demonstrate that balancing the trade-offs between heat management and blockage mitigation leads to the best performance and quality of experience for XR applications.

Författare

Olga Chukhno

Università degli Studi di Reggio Calabria

Consorzio Nazionale Interuniversitario per le Telecomunicazioni (CNIT)

Francesco Malandrino

Consiglo Nazionale Delle Richerche

Alessandro Catania

Universita di Pisa

Antonella Molinaro

Consorzio Nazionale Interuniversitario per le Telecomunicazioni (CNIT)

Università degli Studi di Reggio Calabria

Carla Fabiana Chiasserini

Chalmers, Data- och informationsteknik, Dator- och nätverkssystem

Göteborgs universitet

Consorzio Nazionale Interuniversitario per le Telecomunicazioni (CNIT)

Politecnico di Torino

IEEE Communications Magazine

0163-6804 (ISSN) 15581896 (eISSN)

Vol. 64 1 87-92

Ämneskategorier (SSIF 2025)

Kommunikationssystem

Datavetenskap (datalogi)

Telekommunikation

Signalbehandling

DOI

10.1109/MCOM.001.2400591

Mer information

Senast uppdaterat

2026-01-27