Virtual Reality Supporting Environmental Planning Processes: A Case Study of the City Library in Gothenburg.
Paper i proceeding, 2008

The introduction of Virtual Reality (VR) models in the environmental planning process can change the traditional roles of the parties involved. This paper examines the influence of VR-models on the role of professionals in an architectural competition concerning proposals for rebuilding the city library in Gothenburg. The study shows that VR was experienced as useful by the jury, while troublesome by the architects. In the future architects are likely to have to produce the VR-models for their proposals by themselves. Therefore smaller firms may experience it as difficult to enter the market or to have full control over their VR contributions. Further results show how VR can be more efficiently used in the evaluation process by improving communication between different stakeholders.

Architectural competition

Visualization

Building planning

VR-models

Virtual reality

Environmental planning

Författare

Kaj Suneson

Chalmers, Teknikens ekonomi och organisation, Teknik och samhälle

Carl Martin Allwood

Lunds universitet

Ilona Heldal

Chalmers, Teknikens ekonomi och organisation, Teknik och samhälle

Dan Paulin

Chalmers, Teknikens ekonomi och organisation

Mattias Roupé

Chalmers, Bygg- och miljöteknik, Construction Management

Mikael Johansson

Chalmers, Bygg- och miljöteknik, Construction Management

Börje Westerdahl

Chalmers, Bygg- och miljöteknik, Construction Management

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

03029743 (ISSN) 16113349 (eISSN)

Vol. 5179 LNAI PART 3 481-490
978-3-540-85566-8 (ISBN)

Styrkeområden

Building Futures (2010-2018)

Ämneskategorier

Annan samhällsbyggnadsteknik

DOI

10.1007/978-3-540-85567-5_60

ISBN

978-3-540-85566-8

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Senast uppdaterat

2022-04-05