Exploration vs. exploitation, and how video game developers are able to combine the two
Artikel i vetenskaplig tidskrift, 2016

This paper reports an in-depth qualitative study about the innovation work in the Swedish video game industry. More specifically, it focuses on how game developers are building ambidextrous capabilities to simultaneously addressing explorative and exploitative activities. The Swedish video game industry is a particularly suitable case to analyze ambidexterity, due to it´s extreme market success and continuous ability to adapt to technological and demand shifts. Based on the empirical data, three ambidextrous capabilities are pointed out as particularly valuable for video game developers; 1) the ability to dis-align between a creative and ecstatic work climate and the effectiveness in project organizing; 2) the balancing of inward and outward ideation influences, and 3) the diversity in operational means and knowledge paired with shared goals and motivations, derived from the love of games and game development.

ambidexterity

exploration

game development

exploitation

Författare

Björn Remneland Wikhamn

Göteborgs universitet

Alexander Styhre

Göteborgs universitet

Jan Ljungberg

Göteborgs universitet

Anna Maria Szczepanska

Göteborgs universitet

International Journal of Innovation Management

1363-9196 (ISSN)

Vol. 20 6

Ämneskategorier

Företagsekonomi

DOI

10.1142/S1363919616500456

Mer information

Skapat

2017-10-10