Forces, Clashes and Remnants: a Model for Event-Driven Iterative Multidisciplinary Game Design
Paper i proceeding, 2005
In this paper we present a model that describes how design disciplines interact with each other in multidisciplinary game design. We base this model on experience from the design of a computeraugmented card game, myTHeme. Our purpose is to show how hardware, software and game rules interact with and affect each other during the design process of games that are computer augmented. The model revolves around a fl exible core of design requirements, suitable for multidisciplinary design projects. This model is an adaptation of the classic iterative design model, helping to explain clashes between design areas and aid focus shifting from one design discipline to another.