Teaching Interaction Design: Matters, Materials and Means
Paper in proceedings, 2006

The designer works with people, with materials, with products. Designers are seen as people concerned with form, function and surface. But how often is the designer associated with technology? Still programming can be just as a creative activity as drawing. Deriving from experiences from the discipline of Interaction Design, we advocate a wider view on what a designer is and does by describing how we treat computational technology as any other design material and how we train engineering students and others into becoming designers in a technology-oriented environment. Our method to create an education in applied Interaction Design lends ideas from traditional design education, for instance open problems and exhibitions of results, but also incorporates high-fidelity prototyping and multidisciplinary projects carried out by heterogeneous groups, since this lies in the nature of the subject and the students.

design and development

Interaction design education

Author

Sus Lundgren

Chalmers, Computer Science and Engineering (Chalmers), Computing Science (Chalmers), Computing Science, Interaction Design Collegium (Chalmers)

Olof Torgersson

University of Gothenburg

Lars Hallnäs

Chalmers, Computer Science and Engineering (Chalmers), Computing Science (Chalmers), Computing Science, Interaction Design Collegium (Chalmers)

Eva Eriksson

Chalmers, Computer Science and Engineering (Chalmers), Computing Science (Chalmers), Computing Science, Interaction Design Collegium (Chalmers)

Peter Ljungstrand

University of Gothenburg

In the Wonderground international conference proceedings. November 1-4, 2006, Lisbon, Portugal.

Subject Categories

Computer Science

More information

Latest update

11/5/2018