Crunch time: The reasons and effects of unpaid overtime in the games industry
Paper in proceeding, 2017
Agile development
Unpaid overtime
Games industry
Types of crunch
Human factors
Sustainable pace
Stress
Author
Henrik Edholm
University of Gothenburg
Lidström Mikaela
University of Gothenburg
Jan-Philipp Steghöfer
University of Gothenburg
Håkan Burden
Viktoria Swedish ICT
Proceedings - 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering in Practice Track, ICSE-SEIP 2017
7965428
Buenos Aires, Argentina,
Areas of Advance
Information and Communication Technology
Subject Categories
Computer Science
DOI
10.1109/ICSE-SEIP.2017.18