Crunch time: The reasons and effects of unpaid overtime in the games industry
Paper i proceeding, 2017
Agile development
Unpaid overtime
Games industry
Types of crunch
Human factors
Sustainable pace
Stress
Författare
Henrik Edholm
Göteborgs universitet
Lidström Mikaela
Göteborgs universitet
Jan-Philipp Steghöfer
Göteborgs universitet
Håkan Burden
IT-forskningsinstitutet Viktoria
Proceedings - 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering in Practice Track, ICSE-SEIP 2017
7965428
Buenos Aires, Argentina,
Styrkeområden
Informations- och kommunikationsteknik
Ämneskategorier
Datavetenskap (datalogi)
DOI
10.1109/ICSE-SEIP.2017.18