Crunch time: The reasons and effects of unpaid overtime in the games industry
Paper i proceeding, 2017

The games industry is notorious for its intense work ethics with uncompensated overtime and weekends at the office, also known as crunch or crunch time. Since crunch time is so common within the industry, is it possible that the benefits of crunch time outweigh the disadvantages? By studying postmortems and conducting interviews with employees in the industry, we aim to characterise crunch time and discover its effects on the industry. We provide a classification of crunch, i.e., four types of crunch which all have distinct characteristics and affect the product, employees and schedule in various ways. One of the crunch types stands out from the others by only having positive effects on product and schedule. A characteristic that all of the types have in common is an increase in stress levels amongst the employees. We identify a set of reasons for crunch and show that crunch is less pronounced in game studios where prioritisation of features is a regular practice. © 2017 IEEE.

Agile development

Unpaid overtime

Games industry

Types of crunch

Human factors

Sustainable pace

Stress

Författare

Henrik Edholm

Göteborgs universitet

Lidström Mikaela

Göteborgs universitet

Jan-Philipp Steghöfer

Göteborgs universitet

Håkan Burden

IT-forskningsinstitutet Viktoria

Proceedings - 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering in Practice Track, ICSE-SEIP 2017

7965428

9th IEEE/ACM International Conference on Software Engineering: Software Engineering in Practice Track, ICSE-SEIP 2017
Buenos Aires, Argentina,

Styrkeområden

Informations- och kommunikationsteknik

Ämneskategorier

Datavetenskap (datalogi)

DOI

10.1109/ICSE-SEIP.2017.18

Mer information

Senast uppdaterat

2021-07-27