Parallel iterative solvers for real-time elastic deformations
Paper i proceeding, 2018

Physics-based animation of elastic materials allows to simulate dynamic deformable objects such as fabrics, human tissue, hair, etc. Due to their complex inner mechanical behaviour, it is difficult to replicate their motions interactively and accurately at the same time. This course introduces students and practitioners to several parallel iterative techniques to tackle this problem and achieve elastic deformations in real-time. We focus on techniques for applications such as video games and interactive design, with fixed and small hard time budgets available for physically-based animation, and where responsiveness and stability are often more important than accuracy, as long as the results are believable. The course focuses on solvers able to fully exploit the computational capabilities of modern GPU architectures, effectively solving systems of hundreds of thousands of nonlinear equations in a matter of few milliseconds. The course introduces the basic concepts concerning physics-based elastic objects, and provide an overview of the different types of numerical solvers available in the literature. Then, we show how some variants of traditional solvers can address real-time animation and assess them in terms of accuracy, robustness and performance. Practical examples are provided throughout the course, in particular how to apply the depicted solvers to Projective Dynamics and Position-based Dynamics, two recent and popular physics models for elastic materials.

Multi-color Gauss-Seidel Method

Chebyshev

Parallel Computing

Projective Dynamics

Position Based Dynamics

Författare

Marco Fratarcangeli

Chalmers, Data- och informationsteknik, Interaktionsdesign (Chalmers)

Huamin Wang

Ohio State University

Yin Yang

University of New Mexico

SA '18 SIGGRAPH Asia 2018 Courses

14

International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH Asia 2018
Tokyo, Japan,

Interaktiva 3D deformerbara kroppars design

Vetenskapsrådet (VR), 2016-01-01 -- 2018-12-31.

Parallel Algorithms for Interactive Simulations of 3D Soft Tissues

STINT, 2017-08-11 -- 2018-07-02.

Styrkeområden

Informations- och kommunikationsteknik

Ämneskategorier

Beräkningsmatematik

Reglerteknik

Datavetenskap (datalogi)

DOI

10.1145/3277644.3277779

Mer information

Senast uppdaterat

2019-04-03