Understanding grassroots sports gamification in the wild
Paper i proceeding, 2019

While gamification is an often used tool in building interactive experiences for sports, little work has addressed systems designed by users for users and deeply embedded in the social setting of physical exercise. Consequently, a better understanding of sports gamification in the wild is needed to build systems that reflect the users' pre-existing social context. This paper presents a qualitative study of a gamification system, the Boar Board, designed by a sports coach to support users participating in regular exercises. Through surveys, interviews and observations over eight months, we built an understanding of the user adoption of the system and how the Boar Board supported the goals of the group. Based on this, we endeavour to understand the social aspects of the system, including trust, and posit a number of design considerations for future inquiry into gamification systems for sports.

Författare

Kristina Knaving

Göteborgs universitet

Romina Poguntke

Universität Stuttgart

Pawel Wozniak

Universiteit Utrecht

Chalmers, Data- och informationsteknik, Interaktionsdesign (Chalmers)

Universität Stuttgart

Jasmin Niess

Ludwig-Maximilians-Universität München

Morten Fjeld

Chalmers, Data- och informationsteknik, Interaktionsdesign (Chalmers)

Staffan Björk

Göteborgs universitet

Proceedings of the 10th Nordic Conference on Human-Computer Interaction

102-113

NordiCHI '18
Oslo, Norway,

Ämneskategorier

Interaktionsteknik

Systemvetenskap

Människa-datorinteraktion (interaktionsdesign)

DOI

10.1145/3240167.3240220

Mer information

Skapat

2019-01-21