Game-based learning of knowledge reuse in engineering education
Paper i proceeding, 2019

This paper presents an educational game fostering a new experience-based approach to teaching knowledge transfer using a codification strategy alone. The goal is to address and highlight some common issues and challenges that occur during knowledge transfer in product development and that are often difficult for especially students to grasp through exclusively a theoretical teaching approach. The game is introduced to 60 students in the final year of their Master's curriculum. In parallel, the game has been applied in a similar setting in a comparable higher educational institution, as well as in a product development organization. “Sometimes you win-other times you lose and learn .

Knowledge management

Game-based learning

Education

Knowledge transfer

Collaborative design

Författare

Daniel Stenholm

Chalmers, Industri- och materialvetenskap, Produktutveckling

Dag Henrik Bergsjö

Chalmers, Industri- och materialvetenskap, Produktutveckling

Amer Catic

Chalmers, Industri- och materialvetenskap, Produktutveckling

Publicerad i

Proceedings of the International Conference on Engineering Design, ICED

2732527x (eISSN)

Vol. 2019-August s. 509-518

Konferens

22nd International Conference on Engineering Design, ICED 2019
Delft, Netherlands, 2019-08-04 - 2019-08-07

Kategorisering

Ämneskategorier (SSIF 2011)

Didaktik

Lärande

Pedagogik

Identifikatorer

DOI

10.1017/dsi.2019.55

Mer information

Senast uppdaterat

2022-06-20