Lessons from co-designing a resource-recovery game for collaborative urban sanitation planning
Paper i proceeding, 2020

The aim of this study is to describe the development of an innovative planning tool to promote the knowledge and collaboration needed to overcome challenges in the sanitation sector. A serious game was designed to share knowledge about resource recovery and support attitude-change and collaboration between stakeholders. This study documents the co-design process of game development from conception based on a set of specifications the game should achieve, through iterative testing with relevant stakeholders as players. The resulting prototype of the game showed that it was not possible to include all the original desired specifications in the final game. Stakeholders found that the game was engaging, stimulated creativity and achieved its goal.


Monica Billger

Chalmers, Arkitektur och samhällsbyggnadsteknik, Arkitekturens teori och metod

Jaan-Henrik Kain

Chalmers, Arkitektur och samhällsbyggnadsteknik, Stadsbyggnad

Charles B. Niwagaba

Makerere University

Jennifer McConville

Sveriges lantbruksuniversitet (SLU)

IOP Conference Series: Earth and Environmental Science

17551307 (ISSN) 17551315 (eISSN)

Vol. 588 042041

World Sustainable Built Environment - Beyond 2020, WSBE 2020
Göteborg, Sweden,

Anpassning och innovation i sanitetsplanering : en undersökning av teknisk och samhällelig beredskap för alternativa kretsloppssystem

Vetenskapsrådet (VR), 2016-12-01 -- 2019-11-30.


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Innovation och entreprenörskap





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