Implementing sustainability in product portfolio development through digitalization and a game-based approach
Artikel i vetenskaplig tidskrift, 2023

The aim of this research is to explore if and how digitalization and a game-based approach can improve the usability and implementation of sustainable design methods and tools in a product development process. Based on semi-systematic literature review, advantages and limitations of digitalization and game-based approaches in this context were identified. A previously developed method that guides the implementation of a strategic sustainability perspective in product portfolio development, was then selected and elements of digitalization and game-based approaches were incorporated in its four building blocks: double-flow scenario modeling, sustainability assessment, market success assessment, and portfolio development. The resulting prototype of this method was further adapted after feedback gathered through expert interviews and then tested in workshops with industry and academia. It was found that digitalization was especially useful for the scenario simulation, data management, and automatic visualization of results, while the benefits of the game-based approach were enhanced motivation, collaboration, and co-design of results and solutions. At the same time, drawbacks were discovered, for example related to decreased transparency of how results are calculated, overuse of visualization and extrinsic rewards, leading to lack of clarity and trust in the results. In conclusion, there are synergies between digitalization and game-based approaches that can improve the usability of sustainable design methods and tools, but extensive testing is recommended to avoid pitfalls that can lead to opposite effects. Moreover, recommendations were identified for how to include digitalization and a game-based approach, for example, to enable integration with other tools, maintenance and constant update, to explore the benefits of team-based assessments and collaboration, to add diversity and customization, and to link the game to the user's context, application, expectations and requirements.

Sustainability assessment method

Digital tool

Serious game

Strategic sustainable development

Gamification

Sustainable product development

Författare

Carolina Villamil

Blekinge Tekniska Högskola, BTH

Jesko Schulte

Blekinge Tekniska Högskola, BTH

Sophie Isaksson Hallstedt

Chalmers, Industri- och materialvetenskap, Produktutveckling

Blekinge Tekniska Högskola, BTH

Sustainable Production and Consumption

2352-5509 (eISSN)

Vol. 40 277-296

Digital Sustainability Implementation Package (DSIP)

VINNOVA, 2021-03-01 -- 2023-03-01.

VINNOVA (2020-04163), 2021-03-01 -- 2023-03-01.

Ämneskategorier

Miljöledning

DOI

10.1016/j.spc.2023.07.002

Mer information

Senast uppdaterat

2023-07-24