Cognitive Ability Evaluation using Virtual Reality and Eye Tracking
Paper i proceeding, 2018

This work aims to create a virtual reality (VR) representation of Ravens progressive matrices (RPM) and apply available eye tracking (ET) technology to determine where the test person's eye gaze is located during the test. RPM are developed to evaluate abstract reasoning and there is a possibility to further understand the mental processes of the test person by adding ET. The result of this project is a test scenario where the user completes ten tasks from RPM in a VR environment. Reports containing heat maps and trajectories describing the eye gaze together with times and results of the tasks are automatically generated after the test has been completed. This extended information which is automatically gathered is meant to further expand the toolbox that psychologists use when performing psychological testing and might aid them in improving the accuracy of the results obtained from these tests.

Psychological testing

Eye-tracking

Ravens progressive matrices

General cognitive abilities

Virtual reality

Författare

Julius Pettersson

Chalmers, Elektroteknik, System- och reglerteknik

Anton Albo

Chalmers, Elektroteknik, System- och reglerteknik

J. Eriksson

Student vid Chalmers

P. Larsson

Student vid Chalmers

K. W. Falkman

Göteborgs universitet

Petter Falkman

Chalmers, Elektroteknik, System- och reglerteknik

2018 IEEE INTERNATIONAL CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND VIRTUAL ENVIRONMENTS FOR MEASUREMENT SYSTEMS AND APPLICATIONS (CIVEMSA)

2377-9314 (ISSN)


978-1-5386-4618-2 (ISBN)

IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications
Ottawa, Canada,

Ämneskategorier

Psykologi (exklusive tillämpad psykologi)

Människa-datorinteraktion (interaktionsdesign)

Datavetenskap (datalogi)

DOI

10.1109/CIVEMSA.2018.8439999

ISBN

9781538646182

Mer information

Senast uppdaterat

2019-01-09