Assessing the potential to use serious gaming in planning processes for sanitation designed for resource recovery
Artikel i vetenskaplig tidskrift, 2023

There is an urgent need for innovations in the sanitation sector to minimize environmental impacts and maximize resource recovery. Uptake of innovations may require changes in established technical practices, organisational norms and/or individual behaviours. Achieving change in any of these areas requires influencing cognitive, normative and relational learning processes. Serious games have been identified a potential tool for planners and environmental managers to influence such learning processes. This study designed the serious game RECLAIM to share knowledge about resource recovery from sanitation and to support attitude-change and collaboration between players. A structured framework was applied to assess if the game: 1) increased understanding of resource recovery (cognitive learning), 2) changed worldviews (normative learning), 3) led to more collaboration (relational learning), and 4) was a positive experience. Proof-of-concept testing of the game in Uganda found that it was positively received. The game provided cognitive learning on environmental and health impacts, resource recovery, and sanitation in general. Players gained an appreciation of the need for collaboration and it was deemed to have the potential to influence worldviews of a larger stakeholder group. Future recommendations include embedding the game in planning processes, including several gaming sessions that would strengthen cognition learning and the potential for changing practices.

Game experience

Collaboration

Attitude change

Sustainable sanitation

Learning

Författare

Jennifer R Mc Conville

Chalmers, Arkitektur och samhällsbyggnadsteknik, Stadsbyggnad

Sveriges lantbruksuniversitet (SLU)

Monica Billger

Chalmers, Arkitektur och samhällsbyggnadsteknik, Arkitekturens teori och metod

C. B. Niwagaba

Makerere University

Jaan-Henrik Kain

Göteborgs universitet

Chalmers, Arkitektur och samhällsbyggnadsteknik, Stadsbyggnad

Environmental Science and Policy

1462-9011 (ISSN) 18736416 (eISSN)

Vol. 145 262-274

Anpassning och innovation i sanitetsplanering : en undersökning av teknisk och samhällelig beredskap för alternativa kretsloppssystem

Vetenskapsrådet (VR) (2016-06297), 2016-12-01 -- 2019-11-30.

Gamification av sanitetsplanering: "En undersökning av teknisk och samhällelig beredskap för alternativa kretsloppssystem"

Formas (2016-01076), 2017-02-01 -- 2020-12-31.

Drivkrafter

Hållbar utveckling

Ämneskategorier

Lärande

Tvärvetenskapliga studier

Vattenteknik

Systemvetenskap

DOI

10.1016/j.envsci.2023.04.002

Mer information

Senast uppdaterat

2023-05-09