Cognitive Augmentation in Industry 5.0: Comparing Mental Workload in VR, Humanoid Social Robots, and Video Learning
Preprint, 2025

As Industry 5.0 and its human-centric focus drive the integration of advanced technologies into operator education and training, understanding the cognitive demands imposed by these tools is critical for effective instructional design. This study presents a comparative assessment of mental workload associated with three cognitive augmentation technologies—Virtual Reality (VR), humanoid social robots, and video – during both learning and operational phases. We evaluated participants’ mental workload through completion time, error rate, the instrument Rating Scale Mental Effort (RSME), and heart rate variability (HRV) using an experimental framework for the task of assembling a drone. Our findings reveal that VR environments impose a higher mental workload during the learning phase and lead to longer task completion times and more mental effort. In contrast, both video-based instructions and humanoid robot modalities elicited moderate mental workload levels, of which video enabled the most efficient and accurate task completion with the lowest mental workload. The humanoid social robot-based instructions had an in-between impact, offering interactive guidance with a moderate mental workload and better performance outcomes compared to VR in the operational phase. These results offer new comparative insights into the cognitive implications of emerging instructional technologies and inform the design of adaptive, productivity-enhancing learning environments for Industry 5.0. By integrating physiological, performance-based, and subjective measures, the study advances our understanding of technology adoption, cognitive augmentation, and the optimisation of educational productivity in digitally mediated settings.

AI agents

Human-centricity

cognitive augmentation

Operator 5.0

Författare

Huizhong Cao

Chalmers, Industri- och materialvetenskap, Produktionssystem

Emmie Fogelberg

Högskolan i Skövde

Peter Thorvald

Högskolan i Skövde

Cecilia Berlin

Chalmers, Industri- och materialvetenskap, Design & Human Factors

Linda Pipkorn

Chalmers, Industri- och materialvetenskap, Design & Human Factors

Elias Tengelin

Keysight Technologies

Omkar Salunkhe

Chalmers, Industri- och materialvetenskap, Produktionssystem

Johan Stahre

Chalmers, Industri- och materialvetenskap, Produktionssystem

Digitala arbetsinstruktioner för kognitivt arbete - DIGITALIS

VINNOVA (2022-01280), 2022-07-01 -- 2024-11-30.

Ämneskategorier (SSIF 2025)

Produktionsteknik, arbetsvetenskap och ergonomi

Människa-datorinteraktion (interaktionsdesign)

Styrkeområden

Informations- och kommunikationsteknik

Produktion

Drivkrafter

Hållbar utveckling

Lärande och undervisning

Pedagogiskt arbete

Mer information

Skapat

2025-09-05