Paweł W. Woźniak
Visar 85 publikationer
Screenless Interactive Tabletop Gaming with Capacitive Surface Sensing
Broadening the mind: How emerging neurotechnology is reshaping HCI and interactive system design
Requirements and Atitudes towards Explainable AI in Law Enforcement
MoodGems: Designing for the Well-being of Children with ADHD and their Families at Home
Office Wellbeing by Design: Don't Stand for Anything Less
Technology which Makes You Think: The Reflection, Rumination and Thought in Technology Scale
ProtoBricks: A Research Toolkit for Tangible Prototyping & Data Physicalization
Designing Data Visualisations for Self-Compassion in Personal Informatics
Designing Reflective Derived Metrics for Fitness Trackers
MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks
EyePiano: Leveraging Gaze For Reflective Piano Learning
Do You Mind? User Perceptions of Machine Consciousness
I (Don't) Know What You Did Last Summer: A Framework for Ubiquitous Research Preservation
A Survey on Measuring Cognitive Workload in Human-Computer Interaction
VeatherReflect: EmployingWeather as Qalitative Representation of Stress Data in Virtual Reality
The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings
Qantifying Meaningful Interaction: Developing the Eudaimonic Technology Experience Scale
Literature Reviews in HCI: A Review of Reviews
How Instructional Data Physicalisation Fosters Reflection in Personal Informatics
VR-Hiking: Physical Exertion Benefits Mindfulness and Positive Emotions in Virtual Reality
Tailor My Zwift: How to Design for Amateur Sports in the Virtual World
Imprecise but Fun: Playful Interaction Using Electromyography
Gapeau: Enhancing the Sense of Distance to Others with a Head-Mounted Sensor
"It Is Not Always Discovery Time" : Four Pragmatic Approaches in Designing AI Systems
Preface to the Proceedings of the Workshop “New Trends in HCI and Sports” held at MobileHCI ‘22
There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum
Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments
Reproducibility: A Researcher-Centered Definition
Revisiting Reflection in HCI: Four Design Resources for Technologies that Support Reflection
MTBalance: Assisting Novice Mountain Bikers with Real-Time Proprioceptive Feedback
'I would have Preferred an Ankle Tag': The Lived Experience of a Nationwide Quarantine App
Prisoner of Words: Lessons learnt from mobile gamification of lab memory experiments
'I Don't Need a Goal': Attitudes and Practices in Fitness Tracking beyond WEIRD User Groups
Mirror, mirror on thewall: Exploring ubiquitous artifacts for health tracking
The attention Kitchen: Comparing modalities for smart home notifications in a cooking scenario
Charting the Path: Requirements and Constraints for Technology-Supported Walking Meetings
Welcome to the Adjunct Proceedings of ISS 2021.
Digimetaplan: Supporting facilitated brainstorming for distributed business teams
Understanding grassroots sports gamification in the wild
Towards supporting remote cheering during running races with drone technology
Using variable movement resistance sliders for remote discrete input
Transforming books and the reading experience through interactive technologies
Using Crowdsourcing for Scientific Analysis of Industrial Tomographic Images
TickTockRun: Towards enhancing communication in runner families
Understanding Design for Automated Image Analysis in Digital Pathology
RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions
Beyond Gadgetry: Reflections on Tech- and User-Driven Research in Human-Computer Interaction
WAVI: Improving motion capture calibration using haptic and visual feedback
HaptiColor: Interpolating Color Information as Haptic Feedback to Assist the Colorblind
A fuzzy data-based model for Human-Robot Proxemics
Towards Leaning Aware Interaction with Multi-touch Tabletops
APEOW: A personal persuasive avatar for encouraging breaks in office work
Volvo single view of vehicle: Building a big data service from scratch in the automotive industry
Ad hoc encounters with big data: Engaging citizens in conversations around tabletops
Untangling running: designing for real-life runner experiences
RUFUS: Remote supporter feedback for long-distance runners
ChromaGlove: A wearable haptic feedback device for colour recognition
Contextual processing of ECT measurement information towards detection of process emergency states
Big data computational environment for tomography measurement data
Limiting trial and error: Introducing a systematic approach to designing clutching
HoloLeap: Towards efficient 3D object manipulation on light field displays
Thaddeus: A dual device interaction space for exploring information visualisation
QualiWand: Towards Optimising Feedback for Motion Capture System Calibration
Freehand interaction with large-scale 3D map data
Design and implementation of a pervasive occupancy displaying system in an academic environment
Personal or social? Designing mobile interactions for co-located interaction
MochaTop: Building ad-hoc data spaces with multiple devices
Notes from the front lines: Lessons learnt from designing for improving medical imaging data sharing
ParkPal: Towards ad-hoc route planning for runners
SubRosa: Supporting a proper learning atmosphere through subtle cues with immediate feedback
The Extra Mile: Augmenting the Experiences of Runners and Their Supporters
Examining interactive surfaces for maritime operations
Tangible tabletops for emergency response: an exploratory study
Everyday encounters with data: Exploring engaging and collaborative interactive technologies
Vertoid: Exploring the persuasive potential of location-aware mobile cues
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PAPACUI: Färdighetsbaserad anpassning i interaktiva system för fysisk aktivitet