Marianne Karlsson

Showing 279 publications
From vision to reality: How service design processes shape Mobility as a Service offerings
Designing the S in MaaS: Behind the scenes and beyond the screens
Adopting Mobility-as-a-Service: An empirical analysis of end-users' experiences
KOmbinerad Mobilitet uppskalning i Sverige - KOMPIS. Slutrapport från projektet KOMPIS
Levels of what? Investigating drivers' understanding of different levels of automation in vehicles
Capable and considerate: Exploring the assigned attributes of an automated vehicle
Nudging bicyclists towards a safer behavior -Experiences from the MeBeSafe project
Intermediary MaaS Integrators: A Case Study on Hopes and Fears
Mobility-as-a-Service: Tentative on Users, Use and Effects
Specification of nudges. Deliverable D3.1. to the MeBeSafe proejct.
Adopting Mobility-as-a-Service: An empirical analysis of end-users’ experiences
Governing Mobility as a Service: Insights from Sweden and Finland
A National Approach to Assessing the Impacts of Mobility-as-a-Service (MaaS)
Designing Multi-Modal Interaction – A Basic Operations Approach
HMI of autonomous vehicles - more than meets the eye
Exploring automated vehicle driving styles as a source of trust information
Public–private innovation: barriers in the case of mobility as a service in West Sweden
Moving beyond functionality and safety. Challenges in designing AT for wellbeing.
D17.3. Eco-Driving Assistance. Guidelines for Ergonomic Design of Eco-Driving Assistance HMIs
System representations formats and their influence on user experience evaluations
Appropriation of an Activity-based Flexible Office in Daily Work
Mobility as a Service: Development scenarios and implications for public transport
The European Roadmap 2025 for Mobility as a Service
Understanding trust in an AV context: A mixed method approach
Product representations as mediating tools in the development of new medical technology
D1.1. Integrated Framework. Deliverable to the MeBeSafe project
D13.4 , EBSF 2 - Gothenburg: Demonstration Results
D17.2. Code of Practice for Efficient Eco-driving Support. Deliverable to the EBSF2 project
The European Roadmap 2025 for MaaS
Procuring Mobility as a Service: Exploring dialogues with potential bidders in West Sweden
Mobility as a Service: Implications for future mainstream public transport
Mobility-as-a-Service: Development of a tentative impact assessment framework
More accessible bus stops: Results from the 3iBS research project
Investigating the influence of product representation formats in a user experience evaluation
Mobility-as-a-Service: A Tentative Framework for Analysing Institutional Conditions
Deliverable 2: European MaaS Roadmap 2025. MAASiFiE project funded by CEDR.
Deliverable 4: Impact Assessment of MaaS. MAASiFiE project funded by CEDR.
Deliverable 5: Technology for MaaS. MAASiFiE project funded by CEDR.
Field Operational Tests (FOTs) - The ultimate answer to impact evaluation?
Mobility as a Service (MaaS) ur ett individ- och kundperspektiv
Deliverable 3: Business and operator models for MaaS. MAASiFiE project funded by CEDR.
Trying on change – Trialability as a change moderator for sustainable travel behaviour
Institutional conditions for integrated mobility services (IMS): Towards a framework for analysis
The temporality of user experience: exploring past and future in two car case studies
Gothenburg Demo Description and Implementation Plan. D13.1. to the EBSF2 project
End-users' Acceptance and Use of Adaptive Cruise Control Systems
Driving postures, postural changes and influencing factors - A literature review
A European initiative for more efficient and attractive bus systems: the EBSF_2 project
Experiences from a Field Trial of UbiGo: The case of Mobility as a Service
Future Needs and Visions for Mobility as a Service: Insights from European Workshops
Gothenburg Experimentation Contribution. Deliverable D6.1.3. to the OPTICITIES project
Local Experimentation Plan - Gothenburg. Deliverable 6.1.1 to the OPTICITIES project
Enhancing Utilitarian Cycling: A Case Study
Living Room on the Move: Autonomous Vehicles and Social Experiences
Improving Attractiveness of Public Transportation with Interactive Experiences
Exploring User Experience in the Wild: Facets of the Modern Car
UbiGo – Results from a Swedish example of Mobility as a Service (MaaS)
A worldwide state-of-the-art analysis for bus rapid transit: Looking for the success formula
D1.1.3. Recommendations for meeting mobility challenges of an aging population
Eco-driving: Drivers’ understanding of the concept and implications for future interventions
Understanding barriers to the diffusion of innovations for accessible and safe bus systems
Setting the stage for autonomous cars: A pilot study of future autonomous driving experiences
An Innovative Mobility Service to Facilitate Changes in Travel Behavior and Mode Choice
Conflicts in Everyday Life: The Influence of Competing Goals on Domestic Energy Conservation
Facilitating user involvement in textile development
A Travel Broker for Seamless Everyday Mobility
Semi-automated versus highly automated driving in critical situations caused by automation failures
Eco-driving in a public transport context. Experiences from a field trial
An Innovative Solution to the Seamless Journey? Findings from the Go:Smart Project
Kvalitetsupplevelse och resenärsinformation. En kunskapssammanställning
End-users' acceptance and use of adaptive cruise control systems
UbiGo – en heltäckande tjänst för smartare vardagsresande som testas i projektet Go:Smart
Utveckling för, med och av barn
Elderly Users and new Technology. The Case of Care Homes and Other Contexts
Att involvera barn i forskning och utveckling
Att kombinera forskning och utveckling
GO Smart: An innovative solution to the seamless journey
Design for Sustainable Behaviour – A User Centred Approach to Energy Efficiency
Eco-driving in a public transport context. Experiences from a field trial.
Realism of overtaking situations in motion based driving simulators
Target the Use Phase! Design for Sustainable Behaviour.
Exploring children's foodscapes
Impacts of Geometrical Manufacturing Quality on the Visual Product Experience
Decision making algorithm for bus passenger simulation during the vehicle design process
Effects of Energy Feedback on Household Electricity Consumption
En bredare väg till hållbara transporter: En studie av förares syn på sparsam körning
Use and Adoption of Interactive Energy Feedback Systems
User Uptake of Nomadic and After Market Devices. Experiences from the TeleFOT project
Widening the use of the FOT methodology. Development based on experiences from the TeleFOT project
TeleFOT/Deliverable D2.2.2/Testing and Evaluation Stratyegy II
Passenger-centered design of future buses using agent-based simulation
TeleFOT/Deliverable D2.1.2/Contribution to the revised FESTA Handbook
EBSF D2.1.1.b Improved Information for Wheelchair Users of Urban Buses
Drivers, Electric Cars, and HMI: A Human Factors Approach
Driver Interfaces for Electric Vehicles
New Technology and Working Life: A Human Factors Perspective
TeleFOT/D4.7.1 Implications of Take-up
The Green User. Design for Sustainable Behaviour.
Interaction with and use of driver assistance systems: A study of end-user experiences
Barn som medforskare av matlandskap. Del 2: Meddesign
Exploring end-user experiences: self-perceived notions on use of adaptive cruise control systems
Ju mer vi är tillsammans - fyrtiotalisterna och maten
Catching wasps and baking dinosaurs. Experiences from co-designing with children.
Considering the Importance of User Profiles in Interface Design
Exploring end-user experiences: Self-perceived notions on use of adaptive cruise control systems
Design Thinking - Not! A study on the perception and use of industrial design in Swedish SMEs
Exploring Children’s foodscapes
Take-Up Functions - Data Analysis Plan. Deliverable 4.7.1. in the TeleFOT project
On the issue of subjective data: Experiences from a small-scale field operational test
Investigating the haptic aspects of verbalised product experiences
TeleFOT: D2.2.1. Test and Evaluation Strategy
Safety semantics: A study on the effect of product expression on user safety behaviour
Considering the importance of user profiles in interface design
Realtid ur ett organisationsperspektiv: motiv, införande, effekter
Resenärsinformation via talsvar. Utvärdering av dialogen i Västtrafiks talsvarstjänst.
SeMiFOT: The collection and analysis of subjective data
Positiva attityder och ändrade beteenden
2D vs 3D? Nya gränssnitt för processindustrins kontrollrum. En pilotstudie
Empirisk utvärdering av användarvänligheten hos UBs webbplats
Enhancing interaction between engineering and industrial design: a case study
Energi, IT och Design. Utvärdering av Energimyndighetens FUD-program
Multisensory product design. Designing for all senses.
Expressions, emotions and website design
Enjoyment and concern. The importance of food and eating for aging consumers.
User Expertise Difference When Interacting with Simple Medical User Interface
Investigating users' comprehension of symbols
Visual and haptic cues and feedback in an integrated user interface.
Investigating haptic product qualities; The case of carton packaging
“Den flerdimensionella matkonsumenten. Värderingar och beteenden hos 55+ konsumenten”,
Creating an arena for use-centred development of medical and health care technology
Linking product development to customers' strategic objectives
Safety semantics: A study on the effect of product expression on user safety behaviour
Realtid eller tidtabellstid? En undersökning av resenärers tolkning av olika presentationssätt
Food Consumption and the "Grey" Consumer
Understanding of ergonomics as a linkage to adding value. A study of managers' views on ergonomics
Do I have any alternatives? Travel mode choices: The roles of actual and perceived opportunities
Causes of emotive response to artefacts.
The inherent conflicts in user-centred product development
Developing a Navigation Aid for the Frail and Visually Impaired
Improving capabilities in new product development. Experiences from an action research project.
Consumers and IT-mediated Services: Aspects of Informatics in Everyday Life
Customer orientation: A true way of working or a talk of the tongue?
Usability and Beyond. Experiential aspects of Web Interaction
A holistic approach to usability
Cycling to work? An evaluation of a competition as means for changing people's travelling behaviour
Customer Oriented Product Development? An exploratory study of four Swedish SME's
A holistic approach to usability
Realtid vs tidtabellstid. Utvärdering av alternativa presentationssätt
Eliciting Customer Requirements in Focus Group Interviews: Can Efficiency Be Increased?
Trollreda Hjälpreda. En empirisk utvärdering av ett användargränssnitt.
Nya Principer? Nya system? Resenärssynpunkter på dagens och morgondagens betalsystem
Designing Interfaces for Users with Intellectual Disability
A holistic approach to usability.
On the introduction of new technology in everyday life: The case of home shopping.
IT-based Information Services in Public Transport
PRE - Kundförståelse i produktutvecklingen.
Users in Action. Stories of users and telematics in everyday life.
Kollektivtrafikinformation via talsvarsdator. Utvärdering av en interaktionsdialog
Beyond Aesthetics! Competitor Advantage by An Holistic Approach to Product Design.
A framework for the study of the relationship between user and artefact.
Kollektivtrafikinformation via mobiltelefon. Utvärdering av ett fältförsök
Konsumenter och IT-medierade tjänster - Exemplet kollektivtrafikinformation på Internet
”Jag tror att de hört vad vi har sagt”. Utvärdering av förslag till en ny spårvagn
Linjekartan. En värdering av tre linjekartor ur ett resenärsperspektiv.
Passenger Information Design: A Systems Approach
Hushållens krav på elräkningen och annan information. En sammanfattning av tre delstudier.
User Requirements Elicitation - A Framework for the Study of the Relation between User and Artefact
PRE - Att skapa ett företagsspecifikt arbetssätt för att hantera kundkrav.
Product Requirement Engineering: Methods, mediating objects and preconditions in SME's
Elderly and new technology - on the introduction of new technology in everyday life
Information, informationssystem och samhällsbetalda resor. Behov av forskning och utveckling.
Resan till Rennes - en betraktelse kring villkoren för informatik i vardagslivet
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Showing 31 research projects
SEAMLESS: Systematic Evaluations and Assessments of MaaS – Leading towards Sustainable Solutions
Campus MaaS - A tool for transition?
MoJo - Demonstration of a sustainable mobility service (MaaS) for employees at Campus Johanneberg
Lindholmen Integrated Mobility Arena (LIMA)
Societal Readiness Levels for Autonomous Vehicles
Semi-autonomous driving and its effect on mode-awareness and user experience
Designing for appropriate trust between driver and AV - TRUST
Users' understanding of autonomou vehicles - DAUT
Fixoteket - Neighbourhood mini-recycling and reuse centres
Combined Mobility Roadmap Sweden - KOMPIS
Measures for behaving safely in traffic (MeBeSafe)
Architecture for EurOpean Logistics Information eXchange (AEOLIX)
Institutional Frameworks for Integrated Mobility Services in future cities - IRIMS
European Bus Systems of the Future 2 (EBSF 2)
HMI design for automated vehicles - HATric
Bridging the Gap: Children and Planners Co-Creating the Urban Space
AIMMIT - Automotive Integration of MultiModal Interaction Technologies
Future Layouts for Driver Positions and Visual Information in Trucks (FUDVI)
Optimise Citizen Mobility and Freight Management in Urban Environments (OPTICITIES)
AUX - Automotive User Experience
Swedish Public Transport Research and Innovation Centre SPRINT
The Intelligent, Innovative, Integrated Bus Systems (3IBS)
Resurssmarta produkter och tjänster genom återtillverkning och innovativa affärsmodeller
Innovation för hållbar vardagsresande ISET
SIDVI-Safe and Integrated Driver-Vehicle Interface